Resumé

resumé

The online portfolio of Tom Perryman (phantazm11)

Name:                           Tom Perryman

Address:                       2510 Highway 201 Nyssa, OR. 97913, USA

Phone:                          541.372.2122

Email:                           phantazm11(at)gmail[dot]com

Website/Portfolio:        www.phantazm11.com

Proficiencies

Experience (non commercial)

Contact Information

Primary Skill:        Level Designer

 

Secondary Skills:   Texture Artist, 3d Environmental Artist

 

Specialization:

 

· Conceptualizing and finalizing environments

· Layout and game flow planning

· Geometry creation

· Lighting

· Optimization

· Texture Art

 

Software Knowledge:

            

· Quake4Ed and Radiant

· Strong knowledge of Photoshop.

· Intermediate experience with Lightwave 3d 9.0

· Experience with various commercial printing software packages, including QuarkXPress, Adobe Pagemaker, and Acrobat Distiller.

· Some working experience  with Adobe Illustrator and Indesign, and Microsoft Excel.

· Practical experience using Microsoft PowerPoint, Microsoft Word, Open Office, Outlook Express and other email programs, various web browsers and ftp programs.

Angry Porcupine Development Team

June 2006 - Present

 

             Unannounced Upcoming Project -- March 2007 - Present -- Lead Level Designer

 

             I am currently involved in pre-production work for our next project.

 

             Delta 2.0 -- November 2006 - Present -- Lead Level Designer

 

             In my capacity as lead level designer, I worked closely with the project lead to determine the direction and look of the maps in this multiplayer competition mod for Quake 4. I created four new levels for this modification: Infernal Combustion (a remake/revision of the Quake 3 map, Heat), Monolithic, Flux, and The Chill Runs Deep. In addition, I also contributed updated versions of my maps Systematic Lockdown, Ghostport, Dark Ritual, Caustic Burn, and Competitive Instinct.  In updating the look of the mod, I was asked to  retextured/rebuild the Delta CTF maps Arachnophobia and Nostalgica. I created custom textures and models using Photoshop and Lightwave 3d.

 

             Delta CTF -- June 2006  - November 2006 -- Level Designer

 

             I created three levels for this Capture the Flag modification for Quake 4. I made the maps Equinox, Maximum Lockdown (a CTF conversion of my smaller map, Systematic Lockdown), and The Citadel (a remake/revision of the Quake 3 map, The Stronghold). I also created some of the custom textures for the mod using Blender 3d and Photoshop.

© 2006-2008 Tom Perryman

Contests

June 2007: My maps Systematic Lockdown and Caustic Burn were chosen for the id Software Community Map Pack (CMP) contest, and were included in the Quake 4, 1.4 Point Release.

 

May 2006: My map Equinox placed third in the qubism.com CTF level design contest.

 

January 2006: My map Systematic Lockdown was included in the Via/Doom3world.org top 12 map pack.