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Resumé |
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resumé |
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The online portfolio of Tom Perryman (phantazm11) |
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Name: Tom Perryman Address: 2510 Highway 201 Nyssa, OR. 97913, USA Phone: 541.372.2122 Email: phantazm11(at)gmail[dot]com Website/Portfolio: www.phantazm11.com |
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Proficiencies |
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Experience (non commercial) |
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Contact Information |
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Primary Skill: Level Designer
Secondary Skills: Texture Artist, 3d Environmental Artist
Specialization:
· Conceptualizing and finalizing environments · Layout and game flow planning · Geometry creation · Lighting · Optimization · Texture Art
Software Knowledge:
· Quake4Ed and Radiant · Strong knowledge of Photoshop. · Intermediate experience with Lightwave 3d 9.0 · Experience with various commercial printing software packages, including QuarkXPress, Adobe Pagemaker, and Acrobat Distiller. · Some working experience with Adobe Illustrator and Indesign, and Microsoft Excel. · Practical experience using Microsoft PowerPoint, Microsoft Word, Open Office, Outlook Express and other email programs, various web browsers and ftp programs. |
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Angry Porcupine Development Team June 2006 - Present
Unannounced Upcoming Project -- March 2007 - Present -- Lead Level Designer
I am currently involved in pre-production work for our next project.
Delta 2.0 -- November 2006 - Present -- Lead Level Designer
In my capacity as lead level designer, I worked closely with the project lead to determine the direction and look of the maps in this multiplayer competition mod for Quake 4. I created four new levels for this modification: Infernal Combustion (a remake/revision of the Quake 3 map, Heat), Monolithic, Flux, and The Chill Runs Deep. In addition, I also contributed updated versions of my maps Systematic Lockdown, Ghostport, Dark Ritual, Caustic Burn, and Competitive Instinct. In updating the look of the mod, I was asked to retextured/rebuild the Delta CTF maps Arachnophobia and Nostalgica. I created custom textures and models using Photoshop and Lightwave 3d.
Delta CTF -- June 2006 - November 2006 -- Level Designer
I created three levels for this Capture the Flag modification for Quake 4. I made the maps Equinox, Maximum Lockdown (a CTF conversion of my smaller map, Systematic Lockdown), and The Citadel (a remake/revision of the Quake 3 map, The Stronghold). I also created some of the custom textures for the mod using Blender 3d and Photoshop. |
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© 2006-2008 Tom Perryman |
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Contests |
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June 2007: My maps Systematic Lockdown and Caustic Burn were chosen for the id Software Community Map Pack (CMP) contest, and were included in the Quake 4, 1.4 Point Release.
May 2006: My map Equinox placed third in the qubism.com CTF level design contest.
January 2006: My map Systematic Lockdown was included in the Via/Doom3world.org top 12 map pack. |