Flux

Quake 4 DM, Tourney

10.24.07

Curious about the capabilities of the Doom 3 engine, I decided to depart the usual Quake 4 visual style in the most outrageous way I could think of!

 

Set deep on the industrial outskirts of toontown, this cell shaded level is packed with high voltage action. The map will require a fast hand and an even quicker eye in order to survive the multi-leveled complex.

 

 

Special thanks to SyncError for opinions and feedback, and his _color texture set.

 

Also thanks to Connor O'Kane who invented the cell shading technique for Quake 3 and 6th Venom who wrote the outline material script for the Doom 3 engine.

 

 

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© 2006-2008 Tom Perryman

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